![]() ![]() So, instead what G2A lock-ons do is, that they are mostly useful to lock-on to A2A ESFs, that try to intercept the A2G shitter, because they fly high up and they will be much longer in your line of sight, compared to any A2G ESF, which will fly next to cover or descend back into cover, making you lose line of sight. The second point here is, that G2A launchers will do very little at best to stop a good A2G ESF, because the time it takes to get the lock-on is way too long. I mentioned, that it has to be something else than a flak MAX, because especially the Airhammer can 1v1 a flak MAX, if done right, even when it uses flak armor, which should be the norm, when using a flak MAX. ![]() The second a flak source turns up, that isn't necessarily a flak MAX, the A2G player will leave the hex and go somewhere else, because he can't do anything against it. Any big fight is mostly inaccessible for A2G ESFs, because of the prevelance of flak and other damage sources or the potential of eating an AP shell. Now, this is the case, because in those fights, A2G ESFs will face the least amount of resistance, since there is usually a minimum amount of flak and the A2G ESF can easily deal with the majority of the G2A lock-on heavies. So, A2G is mostly a thing in either small fights (1-12, 12-24 up to sometimes 24-48) or in zergs, that stomp bases, due to their amount of population. The reason, why this is the wrong approachįirst of all, we should get a clear picture, on how ESF A2G works and with that I mean, how A2G shitters pick fights and where the A2G work is actually happening. ![]()
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